uecfgleri
  Cs 1.6 Cfg Kodları
 
Bundan Önce Cfg Nasıl Yapılır?: http://forumqs.com/cfg-nasil-yapilir-detayli-anlatim-resim-programsiz-t91783.0.html 
Gamma Kodları:
lambert "-1.5"
gamma "4"
brightness "7777"
lightgamma "0"
texgamma "0"
gl_monolights "1"
echo turkmmo.com //By Tutime321//
Bunny Komutları [ CFG için ]

alias jump "+jump; wait; -jump; wait"
alias j "jump; jump; jump; jump; jump"
alias jumpy "j; j; j"
alias +bunny "alias m_pitch jumpy; wait; m_pitch"
alias -bunny "alias m_pitch"
alias bunny_on "bind space +bunny; developer 1; echo; echo; echo BunnyHop [ENABLED]; echo; echo; developer 0; bind end bunny_off; speak on"
alias bunny_off "bind space +jump; developer 1; echo; echo; echo BunnyHop [DISABLED]; echo; echo; developer 0; bind end bunny_on; speak of"
bind "space" "+jump" // DefuLt
bind "/" "bunny_on"
echo turkmmo.com //By Tutime321//


Duck Komutları

bind mwheelup +duck
bind mwheeldown +jump
bind space +jump
echo turkmmo.com //By Tutime321//


Crosshair Tarasan da Nokta Kadar Küçük Kalma Kodu !


cl_lc 1
cl_lw 1
cl_dynamiccrosshair 0
cl_crosshair_size 1
cl_bob 0
cl_bobcycle 0
cl_bobup 0
echo turkmmo.com //By Tutime321//



[Özel] NO RECOİL (MERMI SEKMEME) KODU [sXe Kırar & Oyunyoneticisi KIRAR ]


~> lig tab 0
~> sv_maxup tab 133
Ve Şu rate kodunu Yazarsanız Dahada iyi olur
~> sv_maxrate 101
echo turkmmo.com //By Tutime321//


CS Sessiz C4 Defuse Etme Komutu !

Şu kodu konsola girin.

bind "e" "+use; impulse 101; mlook
echo Turkmmo.com //ByTutime321//"

bu kadar.


Selamlar Turkmmo !

CFG`nize kodu ekleyin ve mouse3 ( Mouse Topu ) na basın hemen ateş edip tekrar awp alır. AWP akar 

bind "MOUSE3" "+attack; wait; wait; lastinv; wait; wait; lastinv"
echo Turkmmo.com //ByTutime321//


DSP - Ayarları

dsp_dist_max "1440.0"
dsp_dist_min "0.0"
dsp_enhance_stereo "0"
dsp_slow_cpu "0"
dsp_volume "1.0"
echo Turkmmo.com //By Tutime321//


MAT - Ayarları

mat_compressedtextures "1"
mat_bumpmap "0"
mat_vsync "0"
mat_clipz "0"
mat_fastnobump "1"
mat_forcedynamic "0"
mat_mipmaptextures "0"
mat_picmip "2"
mat_specular "0"
mat_trilinear "1"
mat_bloom "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "0"
fps_max "160"
violence
violence_ablood "999"
violence_agibs "999"
violence_hblood "999"
violence_hgibs "999"
echo Turkmmo.com //By Tutime321//



Scr Ayarları

scr_conspeed "999999999"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
echo Turkmmo.com //By Tutime321//


Client Ayarları

cl_solid_players "1"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_gg 0
cl_dlmax "256"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "128"
cl_minmodels "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_pitchspeed "0"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_yawspeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_resend "2" 
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "9999"
cl_pitchup "89"
cl_pitchdown "89"
cl_logocolor "#Valve_Red"
cl_logofile "skull"
_cl_autowepswitch "1"
mp_freezetime "0"
echo Turkmmo.com //By Tutime321//



MDL AyarLarı


mdl new GSG9gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new SASsas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new arcticarctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new gigngign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new guerillaguerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new leetleet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new terrorterror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5

mdl new urbanurban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl ov 1 2 2.6

hs_mode 1
//hs_body 1 2 3 4 5 6 7
hs_body 2 3 4 5
spec_autodirector_internal 1
spec_drawcone_internal 1
spec_drawnames_internal 1
spec_drawstatus_internal 1
spec_mode_internal 1
spec_pip 0
shoot1
fov 9000



Sv Ayarları


[COLOR="Red"]sv_aim "1"
sv_allowdownload "1"
sv_allowupload "0"
sv_cheats "1"
sv_clienttrace "1"
sv_clipmode "0"
sv_friction "4"
sv_maxrate "25000"
sv_maxspeed "320"
sv_maxunlag "0.5"
sv_maxupdaterate "101"
sv_minrate "25000"
sv_minupdaterate "101"
sv_proxies "1" 
sv_send_logos "1"
sv_send_resources "1"
sv_stopspeed "75"
sv_timeout "999"
sv_unlag "1"
sv_voiceenable "1"
sv_unlagsamples "1"
sv_unlagpush "0"


Mouse - Ayarları

sensitivity "2.3"
zoom_sensitivity_ratio "1.6"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0"
echo Turkmmo.com //By Tutime321//


HUD - Ayarları


hud_fastswitch "1"

joy_yawthreshold "0.15"
echo Turkmmo.com //By Tutime321//


VoidAim Kodları

struct CS_PrimaryAttack_s
{
void ( *PrimaryAttack_Usp )( void );
void ( *PrimaryAttack_Glock18 )( void );
void ( *PrimaryAttack_P228 )( void );
void ( *PrimaryAttack_Deagle )( void );
void ( *PrimaryAttack_FiveSeven )( void );
void ( *PrimaryAttack_Elite )( void );
void ( *PrimaryAttack_M3 )( void );
void ( *PrimaryAttack_Xm1014 )( void );
void ( *PrimaryAttack_Mac10 )( void );
void ( *PrimaryAttack_Tmp )( void );
void ( *PrimaryAttack_Mp5Navy )( void );
void ( *PrimaryAttack_Ump45 )( void );
void ( *PrimaryAttack_P90 )( void );
void ( *PrimaryAttack_Famas )( void );
void ( *PrimaryAttack_Galil )( void );
void ( *PrimaryAttack_M4a1 )( void );
void ( *PrimaryAttack_Ak47 )( void );
void ( *PrimaryAttack_Sg552 )( void );
void ( *PrimaryAttack_Aug )( void );
void ( *PrimaryAttack_Scout )( void );
void ( *PrimaryAttack_Awp )( void );
void ( *PrimaryAttack_Sg550 )( void );
void ( *PrimaryAttack_G3sg1 )( void );
void ( *PrimaryAttack_M249 )( void );
void ( *PrimaryAttack_Knife )( void );

void CS_HookPrimaryAttack ( void );
};
//================================================== ======================================
extern CS_PrimaryAttack_s CS_PrimaryAttack;
//================================================== ======================================



******************************************

//================================================== ======================================
#include
#include
#include
#include
#include
#include
#include
#include
#include
//================================================== ======================================
#include "Client.h"
#include "Tools.h"
//================================================== ======================================
#include "CS_Client.h"
#include "CS_NoSpread.h"
#include "CS_PrimaryAttack.h"
//================================================== ======================================
CS_PrimaryAttack_s CS_PrimaryAttack;
//================================================== ======================================
void Fire_Usp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Usp();

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Glock18 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Glock18();

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_P228 ( void )
{
CS_PrimaryAttack.PrimaryAttack_P228();

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Deagle ( void )
{
CS_PrimaryAttack.PrimaryAttack_Deagle();

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_FiveSeven ( void )
{
CS_PrimaryAttack.PrimaryAttack_FiveSeven();
}
//================================================== ======================================
void Fire_Elite ( void )
{
CS_PrimaryAttack.PrimaryAttack_Elite();

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_M3 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M3();

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Xm1014 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Xm1014();

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Mac10 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Mac10();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Tmp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Tmp();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Mp5Navy ( void )
{
CS_PrimaryAttack.PrimaryAttack_Mp5Navy();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Ump45 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Ump45();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_P90 ( void )
{
CS_PrimaryAttack.PrimaryAttack_P90();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Famas ( void )
{
CS_PrimaryAttack.PrimaryAttack_Famas();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Galil ( void )
{
CS_PrimaryAttack.PrimaryAttack_Galil();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_M4a1 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M4a1();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Ak47 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Ak47();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Sg552 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Sg552();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Aug ( void )
{
CS_PrimaryAttack.PrimaryAttack_Aug();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Scout ( void )
{
CS_PrimaryAttack.PrimaryAttack_Scout();

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Awp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Awp();

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Sg550 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Sg550();

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_G3sg1 ( void )
{
CS_PrimaryAttack.PrimaryAttack_G3sg1();

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_M249 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M249();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Knife ( void )
{
CS_PrimaryAttack.PrimaryAttack_Knife();
}
//================================================== ======================================
void CS_PrimaryAttack_s::CS_HookPrimaryAttack ( void )
{
PrimaryAttack_Usp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C ) = ( DWORD )Fire_Usp;

PrimaryAttack_Glock18 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_Glock18;

PrimaryAttack_P228 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C ) = ( DWORD )Fire_P228;

PrimaryAttack_Deagle = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C ) = ( DWORD )Fire_Deagle;

PrimaryAttack_FiveSeven = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C ) = ( DWORD )Fire_FiveSeven;

PrimaryAttack_Elite = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C ) = ( DWORD )Fire_Elite;

PrimaryAttack_M3 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_M3;

PrimaryAttack_Xm1014 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C ) = ( DWORD )Fire_Xm1014;

PrimaryAttack_Mac10 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C ) = ( DWORD )Fire_Mac10;

PrimaryAttack_Tmp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C ) = ( DWORD )Fire_Tmp;

PrimaryAttack_Mp5Navy = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C ) = ( DWORD )Fire_Mp5Navy;

PrimaryAttack_Ump45 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C ) = ( DWORD )Fire_Ump45;

PrimaryAttack_P90 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C ) = ( DWORD )Fire_P90;

PrimaryAttack_Famas = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C ) = ( DWORD )Fire_Famas;

PrimaryAttack_Galil = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C ) = ( DWORD )Fire_Galil;

PrimaryAttack_M4a1 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C ) = ( DWORD )Fire_M4a1;

PrimaryAttack_Ak47 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C ) = ( DWORD )Fire_Ak47;

PrimaryAttack_Sg552 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C ) = ( DWORD )Fire_Sg552;

PrimaryAttack_Aug = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C ) = ( DWORD )Fire_Aug;

PrimaryAttack_Scout = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C ) = ( DWORD )Fire_Scout;

PrimaryAttack_Awp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C ) = ( DWORD )Fire_Awp;

PrimaryAttack_Sg550 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C ) = ( DWORD )Fire_Sg550;

PrimaryAttack_G3sg1 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C ) = ( DWORD )Fire_G3sg1;

PrimaryAttack_M249 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C ) = ( DWORD )Fire_M249;

PrimaryAttack_Knife = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C ) = ( DWORD )Fire_Knife;
}
//echo Turkmmo.com //By Tutime321//



Native AyarLarı

native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_username( sPlayer[], sName[], iMaxLength );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native getstrvar( sVarname[], sValue[], iMaxLength );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native getvar( sVarname[] );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );

native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );

native fileexists( sFilename[] );
native filesize( sFilename[], fsize_unit:Unit = 1 );
native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
native writefile( sFilename[], sLine[], iLineNum = -1 );
native resetfile( sFilename[] );
native deletefile( sFilename[] );

native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);

native setstrvar( cvar[], value[]);
native menu(username[],text[],keys,time=0);

native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );



 
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